Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 26, 2009, 04:16 AM // 04:16   #21
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Advertisement

Disable Ads
Default

Double Glad points in TA and remove Glad Points from RA.

This balances it out.
Reverend Dr is offline   Reply With Quote
Old Jul 26, 2009, 05:33 AM // 05:33   #22
Jungle Guide
 
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
Default

Quote:
Originally Posted by Short View Post
Double points after 5 wins, don't attract the noobs.
/signed with this
Teh [prefession]-zorz is offline   Reply With Quote
Old Jul 26, 2009, 06:53 AM // 06:53   #23
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Martin Alvito View Post
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random.
I'll be... Go tell that to the lotteries who do so... Oh wait...
look here
zola is offline   Reply With Quote
Old Jul 26, 2009, 10:03 AM // 10:03   #24
Frost Gate Guardian
 
Raccoon's Avatar
 
Join Date: Sep 2007
Profession: Me/A
Default

/signed

As a glad farmer I would much prefer putting in the effort to earn more points rather then try over an dover to get a decent team in RA, only to get touchers and meteor shower ele's.
Raccoon is offline   Reply With Quote
Old Jul 26, 2009, 10:26 AM // 10:26   #25
Desert Nomad
 
Chocobo1's Avatar
 
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
Default

Remove Glad points from RA.
Chocobo1 is offline   Reply With Quote
Old Jul 26, 2009, 03:33 PM // 15:33   #26
Desert Nomad
 
NeHoMaR's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Martin Alvito View Post
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.

People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.

You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.

It's the format concept that's broken, not the party assignment mechanism.
This is not to flame you, but you are completely wrong.

Random Arenas use a (non random) linear queue list, that's why you can exploit it and sync.

And, computers are the BEST random numbers generators.

Last edited by NeHoMaR; Jul 26, 2009 at 03:38 PM // 15:38..
NeHoMaR is offline   Reply With Quote
Old Jul 26, 2009, 04:20 PM // 16:20   #27
Silence and Motion
 
Ariena Najea's Avatar
 
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
Default

Quote:
Originally Posted by stanzhao View Post
i dont think this is a good idea tbh.

you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.

taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.

These are good suggestions.

On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
__________________
Currently active in GW1 as of February 2015!
Ariena Najea is offline   Reply With Quote
Old Jul 26, 2009, 04:37 PM // 16:37   #28
Nothing, tra la la?
 
Shadowhaze's Avatar
 
Join Date: Oct 2007
Default

/not signed
Fix the syncing. (But nothing will be changed anyway so it doesn't matter.)
Shadowhaze is offline   Reply With Quote
Old Jul 26, 2009, 05:16 PM // 17:16   #29
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Ariena Najea View Post
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
Dammit - only in the strictest sense of algorithmic. How about US patent 6317499. There is a long history of drawing true random numbers using computers.
zola is offline   Reply With Quote
Old Jul 26, 2009, 11:38 PM // 23:38   #30
Ascalonian Squire
 
Join Date: Oct 2007
Location: Uncharted Island
Guild: Miniature Monks [ONLY]
Profession: Mo/
Default

a little off topic...pseudo-random numbers generated by a computer are as good as random, for the purposes they are used for. A random number can never be generated by anything other than a random system (or chaotic, but im not explaining this) - computers can never be a random system.

On topic: whats needed is not a random number selection to stop syncs. it requires a more 'intelligent' approach to party wait queing, i dont have an answer for that. Either way, probability wise, the chances of this happening are SO close to 0, that it can be considered impossible.

The 'best' way to generate a random number is with an infinitly sided unbiased dice. a fractal dice perhaps
Osiris_sam is offline   Reply With Quote
Old Jul 26, 2009, 11:50 PM // 23:50   #31
Krytan Explorer
 
Arghore's Avatar
 
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
Default

- Player [click],
- 0 (45%), 1 (45%), 2 (10%) random pick
- on 0 -> Added to cue
- on 1 -> start dice roll
- on 2 -> wait one round
- Add outcome of 1 to current position in cue.
- make teams of 4 from this list

Nerv of syncs?
Sure one can still try, but atleast its a bit more random.. given there are more then 8 people in the arena

-------
I would still prefer to have a decent rank system for every arena, tho it might be to late for this to happen. If arena's return in GW2, then please...

Last edited by Arghore; Jul 26, 2009 at 11:54 PM // 23:54..
Arghore is offline   Reply With Quote
Old Jul 27, 2009, 03:27 AM // 03:27   #32
Desert Nomad
 
NeHoMaR's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Arghore View Post
.. given there are more then 8 people in the arena
Of course, without 8 people RA never start (I think) // I wonder what developers will do in some years when player population decrease to that numbers. Add heroes to arenas maybe? so you only need 2 real people to play, or game auto close and run GW2
NeHoMaR is offline   Reply With Quote
Old Jul 27, 2009, 12:55 PM // 12:55   #33
Academy Page
 
Zera Fang's Avatar
 
Join Date: Jan 2006
Location: New Mexico
Profession: N/Mo
Default

Quote:
Originally Posted by Chocobo1 View Post
Remove Glad points from RA.
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.

But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.

/notsigned.
Zera Fang is offline   Reply With Quote
Old Jul 27, 2009, 01:58 PM // 13:58   #34
Desert Nomad
 
NeHoMaR's Avatar
 
Join Date: Feb 2006
Default

To all that people suggesting to remove glad points in RA; IMO, that's plenty ridiculous; Gladiator title is the reason of RA life right now; specially now because there are nothing to unlock anymore.

Quote:
Originally Posted by Zera Fang View Post
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.

But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.

/notsigned.
Not if they remove the possibility of sync too, as I suggested here.

Last edited by NeHoMaR; Jul 27, 2009 at 02:06 PM // 14:06..
NeHoMaR is offline   Reply With Quote
Old Aug 02, 2009, 01:27 PM // 13:27   #35
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Flavor of the Month
Default

/not signed

Quote:
Originally Posted by Arghore View Post
I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...

I concur with Arghore, it's harder to win in RA but the arenas in general need a better rank system not just double points for TA.
V M K P is offline   Reply With Quote
Old Aug 02, 2009, 11:53 PM // 23:53   #36
Krytan Explorer
 
Join Date: Jan 2009
Location: HALL OF HEROES YO
Guild: Hyperbolic Time Chamber[SSJ]
Profession: W/
Default

/signed would make TA alot better too, instead of there usualy being a g6+ group just smashing all the teams, people would get a chance to verse ppl of a similair rank and experience i personaly think this a good idea too, because RA syncing is just stupid. BUT!! Gladiator points should still be kept in RA because that defeats the purpose of even having a random arena then.

Last edited by kets; Aug 03, 2009 at 12:25 AM // 00:25..
kets is offline   Reply With Quote
Old Aug 03, 2009, 03:52 PM // 15:52   #37
Frost Gate Guardian
 
stanzhao's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by Ariena Najea View Post
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.

These are good suggestions.

On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
your right, i dont TA all that often, only usually if i get asked too, i wont generally try and form groups. but if they were to start to offer double points, you would certainly get a lot more people playing TA.

this means coming up against a guild team, or decent players means your chances are decreased. especially since people wont bother to go to RA unless they really cant find a PuG group or just want to go straight in. if your there to farm glad points, you certainly wouldnt be hanging around in RA.

i understand what your saying about TA offering double glad points, but that is because at the moment TA is a lot harder to play in than RA. yet if you offer double points in TA, people would flock there, and the standard of competition would easily decrease.
stanzhao is offline   Reply With Quote
Old Aug 03, 2009, 07:30 PM // 19:30   #38
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

/signed
TA needs more blood and while this won't fix everything, it is a step in the right direction.
HawkofStorms is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:30 AM // 09:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("