Jul 26, 2009, 04:16 AM // 04:16
|
#21
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
Double Glad points in TA and remove Glad Points from RA.
This balances it out.
|
|
|
Jul 26, 2009, 05:33 AM // 05:33
|
#22
|
Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
|
Quote:
Originally Posted by Short
Double points after 5 wins, don't attract the noobs.
|
/signed with this
|
|
|
Jul 26, 2009, 06:53 AM // 06:53
|
#23
|
Ascalonian Squire
|
Quote:
Originally Posted by Martin Alvito
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random.
|
I'll be... Go tell that to the lotteries who do so... Oh wait...
look here
|
|
|
Jul 26, 2009, 10:03 AM // 10:03
|
#24
|
Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
|
/signed
As a glad farmer I would much prefer putting in the effort to earn more points rather then try over an dover to get a decent team in RA, only to get touchers and meteor shower ele's.
|
|
|
Jul 26, 2009, 10:26 AM // 10:26
|
#25
|
Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
|
Remove Glad points from RA.
|
|
|
Jul 26, 2009, 03:33 PM // 15:33
|
#26
|
Desert Nomad
|
Quote:
Originally Posted by Martin Alvito
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.
People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.
You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.
It's the format concept that's broken, not the party assignment mechanism.
|
This is not to flame you, but you are completely wrong.
Random Arenas use a (non random) linear queue list, that's why you can exploit it and sync.
And, computers are the BEST random numbers generators.
Last edited by NeHoMaR; Jul 26, 2009 at 03:38 PM // 15:38..
|
|
|
Jul 26, 2009, 04:20 PM // 16:20
|
#27
|
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
Quote:
Originally Posted by stanzhao
i dont think this is a good idea tbh.
you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.
taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
|
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.
These are good suggestions.
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
__________________
Currently active in GW1 as of February 2015!
|
|
|
Jul 26, 2009, 04:37 PM // 16:37
|
#28
|
Nothing, tra la la?
|
/not signed
Fix the syncing. (But nothing will be changed anyway so it doesn't matter.)
|
|
|
Jul 26, 2009, 05:16 PM // 17:16
|
#29
|
Ascalonian Squire
|
Quote:
Originally Posted by Ariena Najea
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
|
Dammit - only in the strictest sense of algorithmic. How about US patent 6317499. There is a long history of drawing true random numbers using computers.
|
|
|
Jul 26, 2009, 11:38 PM // 23:38
|
#30
|
Ascalonian Squire
Join Date: Oct 2007
Location: Uncharted Island
Guild: Miniature Monks [ONLY]
Profession: Mo/
|
a little off topic...pseudo-random numbers generated by a computer are as good as random, for the purposes they are used for. A random number can never be generated by anything other than a random system (or chaotic, but im not explaining this) - computers can never be a random system.
On topic: whats needed is not a random number selection to stop syncs. it requires a more 'intelligent' approach to party wait queing, i dont have an answer for that. Either way, probability wise, the chances of this happening are SO close to 0, that it can be considered impossible.
The 'best' way to generate a random number is with an infinitly sided unbiased dice. a fractal dice perhaps
|
|
|
Jul 26, 2009, 11:50 PM // 23:50
|
#31
|
Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
|
- Player [click],
- 0 (45%), 1 (45%), 2 (10%) random pick
- on 0 -> Added to cue
- on 1 -> start dice roll
- on 2 -> wait one round
- Add outcome of 1 to current position in cue.
- make teams of 4 from this list
Nerv of syncs?
Sure one can still try, but atleast its a bit more random.. given there are more then 8 people in the arena
-------
I would still prefer to have a decent rank system for every arena, tho it might be to late for this to happen. If arena's return in GW2, then please...
Last edited by Arghore; Jul 26, 2009 at 11:54 PM // 23:54..
|
|
|
Jul 27, 2009, 03:27 AM // 03:27
|
#32
|
Desert Nomad
|
Quote:
Originally Posted by Arghore
.. given there are more then 8 people in the arena
|
Of course, without 8 people RA never start (I think) // I wonder what developers will do in some years when player population decrease to that numbers. Add heroes to arenas maybe? so you only need 2 real people to play, or game auto close and run GW2
|
|
|
Jul 27, 2009, 12:55 PM // 12:55
|
#33
|
Academy Page
Join Date: Jan 2006
Location: New Mexico
Profession: N/Mo
|
Quote:
Originally Posted by Chocobo1
Remove Glad points from RA.
|
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.
But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.
/notsigned.
|
|
|
Jul 27, 2009, 01:58 PM // 13:58
|
#34
|
Desert Nomad
|
To all that people suggesting to remove glad points in RA; IMO, that's plenty ridiculous; Gladiator title is the reason of RA life right now; specially now because there are nothing to unlock anymore.
Quote:
Originally Posted by Zera Fang
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.
But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.
/notsigned.
|
Not if they remove the possibility of sync too, as I suggested here.
Last edited by NeHoMaR; Jul 27, 2009 at 02:06 PM // 14:06..
|
|
|
Aug 02, 2009, 01:27 PM // 13:27
|
#35
|
Ascalonian Squire
Join Date: Jun 2005
Guild: Flavor of the Month
|
/not signed
Quote:
Originally Posted by Arghore
I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...
|
I concur with Arghore, it's harder to win in RA but the arenas in general need a better rank system not just double points for TA.
|
|
|
Aug 02, 2009, 11:53 PM // 23:53
|
#36
|
Krytan Explorer
Join Date: Jan 2009
Location: HALL OF HEROES YO
Guild: Hyperbolic Time Chamber[SSJ]
Profession: W/
|
/signed would make TA alot better too, instead of there usualy being a g6+ group just smashing all the teams, people would get a chance to verse ppl of a similair rank and experience i personaly think this a good idea too, because RA syncing is just stupid. BUT!! Gladiator points should still be kept in RA because that defeats the purpose of even having a random arena then.
Last edited by kets; Aug 03, 2009 at 12:25 AM // 00:25..
|
|
|
Aug 03, 2009, 03:52 PM // 15:52
|
#37
|
Frost Gate Guardian
|
Quote:
Originally Posted by Ariena Najea
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.
These are good suggestions.
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
|
your right, i dont TA all that often, only usually if i get asked too, i wont generally try and form groups. but if they were to start to offer double points, you would certainly get a lot more people playing TA.
this means coming up against a guild team, or decent players means your chances are decreased. especially since people wont bother to go to RA unless they really cant find a PuG group or just want to go straight in. if your there to farm glad points, you certainly wouldnt be hanging around in RA.
i understand what your saying about TA offering double glad points, but that is because at the moment TA is a lot harder to play in than RA. yet if you offer double points in TA, people would flock there, and the standard of competition would easily decrease.
|
|
|
Aug 03, 2009, 07:30 PM // 19:30
|
#38
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
/signed
TA needs more blood and while this won't fix everything, it is a step in the right direction.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:30 AM // 09:30.
|